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Solutions
Description
Compatibility Level
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Use cases
EHR integrations
Client types
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Jump to:
Categories
Solutions
Description
Compatibility Level
Clients
Use cases
EHR integrations
Client types
Differentiators
Keywords
Media
Company details
Atentiv
Atentiv

0 review

Triumf Health
Triumf Health

0 review

Categories

Solutions

Description

Product Description:
ATENTIV was the first company to pioneer digital therapies for behavioral disorders due to developmental delays of cognitive skills, initially for ADHD. It is combining scientific and clinical rigor, with the ingenuity of the tech industry and the power of big data analytics into a platform of products for use by providers, health care insurers and employers. Atentiv’s products deliver treatments not through a pill but through a creative and immersive action adventure video game to treat cognitive deficiencies and improve symptoms associated with behavioral disorders.
About Atentiv:
ATENTIV was the first company to pioneer digital therapies for behavioral disorders due to developmental delays of cognitive skills, initially for ADHD. It is combining scientific and clinical rigor, with the ingenuity of the tech industry and the power of big data analytics into a platform of products for use by providers, health care insurers and employers. Atentiv’s products deliver treatments not through a pill but through a creative and immersive action adventure video game to treat cognitive deficiencies and improve symptoms associated with behavioral disorders.
Product Description:

We offer a personalised approach to improve patient outcomes and empower ill children to live healthier lives by delivering digital therapeutics through a mobile game. Our aim is to become the global leader in digital therapeutics for pediatric patients. Triumf was named as the TOP digital health company in Europe in 2019 and in TOP20 across all industries in Europe. The company combines game environment and validated psychological theories for children to monitor and support their well-being in a personalized manner by using machine learning. The data from the game is analyzed and gathered to a dashboard for the care team to improve treatment monitoring, medical visit effectiveness and patient-doctor communication. Digital health interventions such as the Triumf game have great potential to act as health improving scalable tools by contributing to the effectiveness, accessibility and personalisation of healthcare delivery. However, digital solutions need to be evaluated using scientific methodology to prove their effectiveness and safety. We completed a multi-site clinical study in 2018 among pediatric cancer patients and showed that Triumf digital health intervention has a positive effect on players emotional state and health related quality of life. We showed that the total acceptability percentage of the game was 86%. Importantly, 100% answered that the game was easy to use and the content and information was useful and trustworthy. Furthermore, 100% would recommend the game to a friend. By comparing pre-study and post-study mean scores of mental wellbeing and quality of life, we found improvements in mental health and health related quality of life. We have proven that play is the way to healthier life. The research is now published in the digital journal JMIR. Randomised control trials amongst pediatric diabetes patients and children undergoing surgery are currently ongoing in Singapore, Estonia and Finland. Triumf mobile health game is available for Android operating system and it features paths for kids with 1. cancer; 2. diabetes; 3. asthma 4.weight problems 5.surgery. It is available in English, Russian, Finnish and Estonian languages (Spanish in pipeline).

About Triumf Health:
We offer a personalised approach to improve patient outcomes and empower ill children to live healthier lives by delivering digital therapeutics through a mobile game. Our aim is to become the global leader in digital therapeutics for pediatric patients. Triumf was named as the TOP digital health company in Europe in 2019 and in TOP20 across all industries in Europe. The company combines game environment and validated psychological theories for children to monitor and support their well-being in a personalized manner by using machine learning. The data from the game is analyzed and gathered to a dashboard for the care team to improve treatment monitoring, medical visit effectiveness and patient-doctor communication. Digital health interventions such as the Triumf game have great potential to act as health improving scalable tools by contributing to the effectiveness, accessibility and personalisation of healthcare delivery. However, digital solutions need to be evaluated using scientific methodology to prove their effectiveness and safety. We completed a multi-site clinical study in 2018 among pediatric cancer patients and showed that Triumf digital health intervention has a positive effect on players emotional state and health related quality of life. We showed that the total acceptability percentage of the game was 86%. Importantly, 100% answered that the game was easy to use and the content and information was useful and trustworthy. Furthermore, 100% would recommend the game to a friend. By comparing pre-study and post-study mean scores of mental wellbeing and quality of life, we found improvements in mental health and health related quality of life. We have proven that play is the way to healthier life. The research is now published in the digital journal JMIR. Randomised control trials amongst pediatric diabetes patients and children undergoing surgery are currently ongoing in Singapore, Estonia and Finland. Triumf mobile health game is available for Android operating system and it features paths for kids with 1. cancer; 2. diabetes; 3. asthma 4.weight problems 5.surgery. It is available in English, Russian, Finnish and Estonian languages (Spanish in pipeline).

Compatibility level

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Clients

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Use Cases

Description:

None provided

Pediatric use cases:

None provided

Users:

None provided

Description:

Helps children learn to cope with stress ideally before they need to face it. This, in turn, allows us to prevent the development of mental health issues. To achieve this, our team of mental health experts has turned what we know and trust in clinical work and research into a game for children.

Pediatric use cases:

None provided

Users:

Children

EHR Integrations

Integrations:

None provided

EMR Integration & Relevant Hardware:

None provided

EMRs Supported:

None provided

Hardware Compatibility:

None provided

Integrations:

None provided

EMR Integration & Relevant Hardware:

None provided

EMRs Supported:

None provided

Hardware Compatibility:

None provided

Client Types

None provided
None provided

Differentiators

Differentiators vs EHR Functionality:

None provided

Differentiators vs Competitors:

None provided

Differentiators vs EHR Functionality:

None provided

Differentiators vs Competitors:

Triumfland Saga is the best health and wellbeing technology in the world

Keywords

Images

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Videos

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Downloads

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https://www.triumf.health/you

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