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Jump to:
Categories
Solutions
Description
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Clients
Product Capabilities
Use cases
EHR integrations
Client types
Differentiators
Keywords
Media
Company details
Triumf Health
Triumf Health

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Categories

Solutions

Description

Product Description:

We offer a personalised approach to improve patient outcomes and empower ill children to live healthier lives by delivering digital therapeutics through a mobile game. Our aim is to become the global leader in digital therapeutics for pediatric patients. Triumf was named as the TOP digital health company in Europe in 2019 and in TOP20 across all industries in Europe. The company combines game environment and validated psychological theories for children to monitor and support their well-being in a personalized manner by using machine learning. The data from the game is analyzed and gathered to a dashboard for the care team to improve treatment monitoring, medical visit effectiveness and patient-doctor communication. Digital health interventions such as the Triumf game have great potential to act as health improving scalable tools by contributing to the effectiveness, accessibility and personalisation of healthcare delivery. However, digital solutions need to be evaluated using scientific methodology to prove their effectiveness and safety. We completed a multi-site clinical study in 2018 among pediatric cancer patients and showed that Triumf digital health intervention has a positive effect on players emotional state and health related quality of life. We showed that the total acceptability percentage of the game was 86%. Importantly, 100% answered that the game was easy to use and the content and information was useful and trustworthy. Furthermore, 100% would recommend the game to a friend. By comparing pre-study and post-study mean scores of mental wellbeing and quality of life, we found improvements in mental health and health related quality of life. We have proven that play is the way to healthier life. The research is now published in the digital journal JMIR. Randomised control trials amongst pediatric diabetes patients and children undergoing surgery are currently ongoing in Singapore, Estonia and Finland. Triumf mobile health game is available for Android operating system and it features paths for kids with 1. cancer; 2. diabetes; 3. asthma 4.weight problems 5.surgery. It is available in English, Russian, Finnish and Estonian languages (Spanish in pipeline).

About Triumf Health:
We offer a personalised approach to improve patient outcomes and empower ill children to live healthier lives by delivering digital therapeutics through a mobile game. Our aim is to become the global leader in digital therapeutics for pediatric patients. Triumf was named as the TOP digital health company in Europe in 2019 and in TOP20 across all industries in Europe. The company combines game environment and validated psychological theories for children to monitor and support their well-being in a personalized manner by using machine learning. The data from the game is analyzed and gathered to a dashboard for the care team to improve treatment monitoring, medical visit effectiveness and patient-doctor communication. Digital health interventions such as the Triumf game have great potential to act as health improving scalable tools by contributing to the effectiveness, accessibility and personalisation of healthcare delivery. However, digital solutions need to be evaluated using scientific methodology to prove their effectiveness and safety. We completed a multi-site clinical study in 2018 among pediatric cancer patients and showed that Triumf digital health intervention has a positive effect on players emotional state and health related quality of life. We showed that the total acceptability percentage of the game was 86%. Importantly, 100% answered that the game was easy to use and the content and information was useful and trustworthy. Furthermore, 100% would recommend the game to a friend. By comparing pre-study and post-study mean scores of mental wellbeing and quality of life, we found improvements in mental health and health related quality of life. We have proven that play is the way to healthier life. The research is now published in the digital journal JMIR. Randomised control trials amongst pediatric diabetes patients and children undergoing surgery are currently ongoing in Singapore, Estonia and Finland. Triumf mobile health game is available for Android operating system and it features paths for kids with 1. cancer; 2. diabetes; 3. asthma 4.weight problems 5.surgery. It is available in English, Russian, Finnish and Estonian languages (Spanish in pipeline).
Product Description:

Cogo Attention Training Programme is a digital solution provided by Neeuro. Paired with the Neero SenzeBand 2, it encompasses several categories of digital health solutions including Digital Therapeutics (DTx) and DIY Care.

Resources that are helpful in understanding about the Cogo Attention Training Programme includes: Exploring the Potential of Digital Therapeutics (WEBINAR) and A Buyer’s Guide to Digital Therapeutics

Digital Therapeutics​ - Cogo Attention Training Programme

Cogo is a patented, scientifically validated digital therapeutic and attention training programme based on Brain-Computer Interface (BCI) technology, suitable for 6 to 12 years old children who exhibit inattentive symptoms. It is jointly developed by A*STAR’s Institute for Infocomm Research (I2R), Institute of Mental Health, and Duke-NUS Medical School in Singapore through a decade of research and clinical trials. 

Paired with Neeuro SenzeBand 2, the Cogo Attention Training Programme is a 24-session programme. Practitioners can supervise the child's progress either at the clinic or through an online dashboard where the session achievements are tracked. Parents can also receive a progress report as the child completes different sessions. The programme can be completed within 2 to 3 months, at 2 or 3 sessions per week, 30 minutes per session. 

 

Resources that are helpful in understanding about the Cogo Attention Training Programme includes: Exploring the Potential of Digital Therapeutics (WEBINAR) and A Buyer’s Guide to Digital Therapeutics

Neeuro SenzeBand 2​

The Neeuro SenzeBand 2 is a non-invasive device for capturing EEG (brainwaves) signals. It consists of 7 dry electrodes with five located on the prefrontal cortex and two on the sides. Together with Neeuro’s machine learning algorithms, it interprets these EEG signals into various mental states, like attention, relaxation, mental workload, fatigue, stress, and many more. This provides insightful biofeedback for measurements used in real-time to drive interventions for various brain health challenges.

About Neeuro:
Neeuro is a global company which specialises in the utilisation of Brain Computer Interface technology to maximise the potential of users’ neurological agility and fitness. Neeuro’s extensive portfolio and array of offerings empower digital therapeutics and brain fitness solutions, and are backed with clinically validated research by A*STAR, an institution widely known as being at the forefront of Singapore’s research endeavours. Its core technology, NeeuroOS, is a platform ecosystem that empowers health care professionals, researchers and third party developers with an Artificial Intelligence (AI) driven platform with the ability to analyse the brain signals of users; measuring mental states including but not limited to attention, relaxation, mental workload and fatigue. Neeuro’s holistic platform, coupled with its other offerings, reveal numerous potential avenues to explore complementary mental wellness options for ADHD children, patients with stroke, cognitive rehabilitation and many other neurological issues.

Compatibility level

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Clients

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Product Capabilities

Neeuro uses scientifically built AI algorithms to interpret EEG data into mental states in real-time. These EEG signals are picked up by Neeuro's portable EEG device, SenzeBand, and is connected to Neeuro's mobile- or tablet-based training software such as Cogo. The EEG signals are sent to this software and are used to drive improvement in different brain health challenges. Visual and audio stimulus through the app provides positive reinforcement to the users as part of the gameplay.

Use Cases

Description:

Helps children learn to cope with stress ideally before they need to face it. This, in turn, allows us to prevent the development of mental health issues. To achieve this, our team of mental health experts has turned what we know and trust in clinical work and research into a game for children.

Pediatric use cases:

None provided

Users:

Children

Description:

Researchers have demonstrated, in various clinical trials, Cogo's efficacy. A randomized clinical trial involving 172 children with inattentive tendencies showed significant improvements and is supported by Functional Magnetic Resonance Imaging (fMRI) brain scans, the results of which were published in the prestigious journal "Nature-Translational Psychiatry". 

Brain scans showed positive post-training effects observed in areas associated with attention. In a more recent trial using Cogo in home-based settings, clinicians likewise observed overall improvements in 78% of children with ADHD.

Clinicians in various countries have also used the solution for children they see who have inattention problems. 

Pediatric use cases:

Children aged 6 to 12 with attention challenges or inattentive tendencies.

Users:

Children, clinicians, care managers, and therapists.

EHR Integrations

Integrations:

None provided

EMR Integration & Relevant Hardware:

None provided

EMRs Supported:

None provided

Hardware Compatibility:

None provided

Integrations:

None provided

EMR Integration & Relevant Hardware:

None provided

EMRs Supported:

None provided

Hardware Compatibility:

Mobile / Tablet (native app)

Client Types

None provided
None provided

Differentiators

Differentiators vs EHR Functionality:

None provided

Differentiators vs Competitors:

Triumfland Saga is the best health and wellbeing technology in the world

Differentiators vs EHR Functionality:

The child or user's privacy is top priority. There is available dashboard for practitioners to access and track the performance of the child but the names of the individuals need not be divulged.

Dashboard is also available to practitioner anytime, anywhere as it is saved in the cloud with top level security.

Differentiators vs Competitors:

Cogo is a cutting-edge Attention Training Programme that utilizes advanced Digital Therapeutics to improve children's attention levels. Unlike other attention training programmes, Cogo utilizes a paired EEG device to measure attention levels, ensuring a personalized, structured, and targeted training programme. 

Emotional

  • Gamified approach to provide a fun element to training.​
  • A reward system during training that provides positive feedback.

Personal

  • Training parameters are personalised and dynamically adjusted.​
  • Measured outcomes and transfer effects to academic questions.

Keywords

Images

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Videos

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Downloads

https://www.triumf.health/you
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20221130_Website_Science_2_Cogo_White Paper_EN.pdf

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Company Details

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